Big tech splits the computer across companies and calls it "innovation." I design every layer against the same spec — so they fuse instead of fighting. Here is each part.
BradChip fuses CPU, GPU, NPU and the custom BradFusion fabric on a single package. BradXon is the flagship processor — its Adaptive Neural Fabric adapts the machine to the workload by partitioning the die, reconfiguring the NPU dataflow, and steering power and clock. It reallocates budget, not silicon: it never re-forms the silicon itself.
Both speak to a unified memory pool through one fabric — no PCIe-style borders between CPU world and GPU world.
| BradChip tier | CPU | GPU | NPU |
|---|---|---|---|
| Lite | P2+E4 | BradFx 10 | 256 |
| Standard | P4+E4 | BradFx 30 | 384 |
| Ultra | P6+E4 | BradFx 50 | 512 |
| Elite | P8+E4 | BradFx 70 | 768 |
| Max | P8+E8 | BradFx 90 | 1024 |
The BradVector engine is the shader/compute core at the heart of every Torox GPU — from integrated BFT100 to flagship BGT100 to datacenter BAT100. Ray tracing and on-chip AI accelerators sit beside it.
Write a kernel once; it is the same ISA on a phone GPU and a datacenter accelerator. That is the entire point of a coherent ecosystem.
| Die | Role | Neuro-Stream | Gen |
|---|---|---|---|
| BGT100 | BradGfx — dedicated | 128→512 | G1 |
| BFT100 | BradFx — integrated | 32→192 | G1 |
| BAT100 | BradApex — datacenter | per spec | G1 |
BradRAM + SPMP make one unified memory pool. The GPU reads and writes it natively on the fabric — it is not the guest in someone else's PCIe lane. A controller-side L4 SRAM assistant cache keeps AI weights hot, and the GPU's own "Infinity Buffer" is real on-die render SRAM.
| Memory tier | What it serves |
|---|---|
| BradRAM L4 | Controller-die SRAM — AI weights, hot data |
| SPMP | Unified DRAM — everything |
| Infinity Buffer | GPU SRAM — render reconstruction |
| BradSec-RAM | Encrypted-at-rest memory regions |
BradOS runs across Mobile, Slate, Compute and Nano editions. One Kinetic Unified Driver manages SPMP, the fabric, power and memory across all Brad silicon — there is no driver zoo to refresh.
Homegrown, from Mobile to Compute. Built against one hardware line — no legacy baggage, no annual churn. 7-year OS updates, 13-year hardware support.
Vulkan 1.4, DirectX 12 Ultimate, Metal 3, SYCL 2020. One stack to rule the whole fabric's hardware.
Assembly, bytecode, interpreter, debugger, profiler — the CUDA-analog platform, real and executing today. The performance culture ships before the chip does.
Every product is an instance of the same architecture — that is what makes the whole greater than the parts.
every name on this page — one row, one honest receipt →
Laptop line built on BradChip and BradOS — from Essential to Ultra, sharing every component with the ecosystem.
Workstations and servers around BradChip Max / BradXon — the same OS as the phone in your pocket, on a datacenter rack.
The console. A Torox GPU in a box you sit in front of — ecosystem shader math, no porting from mobiles.